Mastermind

A Mastermind is a Super Villain who uses plots, schemes, cons and plans to achieve his goals, unlike Thugs and Conquerors, who use brute force. They are often from wealthy familes and have above normal Intelligance. They often use Henchmen, other Super Villains and Super Heroes in their plans, and are usually motivated for riches and power, if not World Domination, rather than Revenge or out of insanity. They also usually have large amounts of Henchmen and Lieutenants to help them in their scams.

Qualifications for Masterminds

 * Wealth
 * Business Skills
 * Posh BackgroundGenius.jpg
 * Above normal Intelligance
 * Large amounts of Loyal Henchmen
 * Criminal Skills
 * Easy to convince others

Classic Masterminds
The rare, old-fashioned Mustache twirling, top hat wearing Super Villain, who's goals include robbing a single Bank and tying up random girls and leaving them on the train tracks.

Evil Genius
Evil Genius are overly smart Leaders who are less violent than other Masterminds, and use others to commit violent acts to help them get power. They're the smartest of the Masterminds and probably the Smartest of the Supervillains.

Military General
Militry Generals are high ranking leaders of the Military, either Generals or ex-Generals who have great skills in commanding armies. They're more aggressive Masterminds who specialise in commanding Henchmen, and can be hired by other leaders. They are often crue and unorthidox, which is why they lost their position in the Military in the first place.

Business Leader
CEO's of large businesses provide them with the resources and money to fund their evil Schemes. They often use their companies as fronts for their plans, and are more interested in money then power. They love expensive things and their plans usually involve less death and more Financial Losses.

Kingpin
Kingpins are in charge of Criminal Empires and are in charge of Drug Trades, Arm Sales, and Mobs that provide them with the funds to get more money, or in some cases conquer the world. They have a constant supply of Henchmen, though their henchmen are often unloyal and would easily betray them for money.